Hafiz Posted August 17, 2012 Share Posted August 17, 2012 Hi guysAnyone has an idea of how to simualte partial clouds in our shading scenario? I tried to use "Pseudo-circle-sector" but I have to keep its height along z-axis very low (few tens of meters) to get some impact on the output of the array. Obviously, this is not the case in real world. Any idea of any work around because in my scenario, there are open fields and the only significant partial shading source are the cloud pieces scatterd in the sky. Thanks a lot for your help. Best RegardsHafiz Link to comment Share on other sites More sharing options...
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