gcantor Posted December 31, 2015 Share Posted December 31, 2015 PVsyst is very slow to respond to inputs-even loading a project or changing system parameters or details losses can take minutes to load the input screens. If I use a helios export for near shadings it is practically unusable- computing a shading factor table takes several days! The cpu usage seems to be low, and there is very little disk activity during these hang ups. What is going on? Every time I click something, I have time to go get a cup of coffee before the program reacts.Are there any tips to make it work better?I am using v6.39 on a laptop with 8GB ram, Core i-7 processor and a solid state hard drive. Link to comment Share on other sites More sharing options...
André Mermoud Posted January 1, 2016 Share Posted January 1, 2016 With "normal" projects, PVsyst responds immediately as any other software.A long response time may arise during some operations, for example when you have a very big shading system. This is usually due to a recalculation of the interpenetrating objects at each verification of the calculation version (shading scene). You can desable this option in "Tools > Ignore interpenetrations of shading fields" in the menu of the 3D editor. Another example: Meteonorm 7.1 takes some seconds for generating synthetic data. Link to comment Share on other sites More sharing options...
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