jammyc Posted April 15, 2016 Share Posted April 15, 2016 Hi all,How does everyone implement fencing when importing from Helios 3D? To date I've been manually defining them in PVsyst so I can create them as thin objects, but that's time-consuming. I've been trying to convert them in C3D/H3D into meshes (a task in itself), but when I import one it causes PVsyst to crash.(I think that's because they end up as being topologically identical to an open cylinder, rather than being a closed solid)Suggestions welcome!James Link to comment Share on other sites More sharing options...
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