Jump to content

Helios 3D and fences


jammyc
 Share

Recommended Posts

Hi all,

How does everyone implement fencing when importing from Helios 3D? To date I've been manually defining them in PVsyst so I can create them as thin objects, but that's time-consuming. I've been trying to convert them in C3D/H3D into meshes (a task in itself), but when I import one it causes PVsyst to crash.

(I think that's because they end up as being topologically identical to an open cylinder, rather than being a closed solid)

Suggestions welcome!

James

Link to comment
Share on other sites

  • 2 weeks later...

The calculations of shadings in PVsyst don't indeed like the "holes" in the shading objects.

Therefore you are advised to define fences as 1 or two long parallelepipeds (and define them as thin objects).

The result will be the same. The vertical poles of the fences don't contribute significantly.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...