jammyc Posted April 15, 2016 Posted April 15, 2016 Hi all,How does everyone implement fencing when importing from Helios 3D? To date I've been manually defining them in PVsyst so I can create them as thin objects, but that's time-consuming. I've been trying to convert them in C3D/H3D into meshes (a task in itself), but when I import one it causes PVsyst to crash.(I think that's because they end up as being topologically identical to an open cylinder, rather than being a closed solid)Suggestions welcome!James
André Mermoud Posted April 29, 2016 Posted April 29, 2016 The calculations of shadings in PVsyst don't indeed like the "holes" in the shading objects. Therefore you are advised to define fences as 1 or two long parallelepipeds (and define them as thin objects). The result will be the same. The vertical poles of the fences don't contribute significantly.
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