Jump to content

Importing Helios 3D in 6.43


Recommended Posts

Dear PVsyst team,

I ran into some trouble with importing shading scenes from Helios 3D in the new PVsyst version (6.4.).

At a first glance, everything looks fine. But when I save the scene and close the editor erverything seems still to be ok.

But as soon as I go back to the editor and read this scene I saved before, a lot of shading objects disappear.

I tried the same in v6.39 and here everything seems to be good.

Is it possible that this is caused tue to the now faster calculation of the shading table?

I hope I was able to explain the problem.

Best regards

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...