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Dear PVsyst team,

I ran into some trouble with importing shading scenes from Helios 3D in the new PVsyst version (6.4.).

At a first glance, everything looks fine. But when I save the scene and close the editor erverything seems still to be ok.

But as soon as I go back to the editor and read this scene I saved before, a lot of shading objects disappear.

I tried the same in v6.39 and here everything seems to be good.

Is it possible that this is caused tue to the now faster calculation of the shading table?

I hope I was able to explain the problem.

Best regards

  • 2 weeks later...
  • 2 weeks later...

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