helenabournes Posted September 27, 2015 Posted September 27, 2015 I've encountered a problem with using a Helios 3D model in PVsyst. I imported a Helios 3D file for a 38MW solar plant into PVsyst and added the required shading objects. The plant string configuration is not consistent across the whole plant so I needed to change some tables to a different configuration. While I managed to input most of these changes PVsyst got increasingly slow and ultimately crashed before I had a chance to finish. I managed to save and read the scene a few times to keep working on it but it now returns an error message when I try to read that scene. Is there a limit to the ammount of information PVsyst can handle in a shading scene that I have now exceeded?
André Mermoud Posted October 20, 2015 Posted October 20, 2015 There is no limit to the number of tables. However with systems overcoming dozens of MW, the calculation may become very long. I don't know which modfications you have done in the Helios3D scene, and which kind of crash you had. Perhaps it was just a very long calculation time. For each modification, PVsyst has to perform some checks which may take a prohibitive time with very big systems. One workaround could be to check the option "Tools > Ignore Interpenetrations of PV fields" in the menu of the 3D editor.
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