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Ground objects and table zones


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I really like your new feature the “ground object” for defining a 3-D shading scene. But I have some suggestions to make this tool even more helpful. Would it be possible to import a DGM from Helios and automatically define it as a ground object? That would be really great.

A second suggestion is, that it would be really helpful to have the opportunity to perform a Batch-Simulation with respect to the 3-D shading parameter (keeping limit angle and so on) if you define a ground object and table zone. I can imagine that it is quite complicated if the tables for example don’t fit into the defined table zone when the pitch is changing, but displaying a message that this happens in the result-file of the batch would be helpful enough.

Would this be possible?

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