Simpla Posted October 10, 2014 Share Posted October 10, 2014 Hi, Im using PVsyst V6.30 and I did a simulation with 2-axis tracking system.I read the topic about the shading loss on diffuse: http://forum.pvsyst.com/viewtopic.php?f=30&t=694 but Im still confused. The "near shading" in my simulation is very high, 10,7%. Is this normal? I noticed a big shading loss on diffuse and albedo. Here are some shading loss on my system: The PR of my system is 69,8%. I think this is a low PR for tracking system. What do you think? These values are normal? Any recommendation?Thanks! Link to comment Share on other sites More sharing options...
André Mermoud Posted October 11, 2014 Share Posted October 11, 2014 The near shadings strongly depend on the spacing you have specified between your trackers.Please see the animation in the 3D editor for understanding the behavior of your system. Link to comment Share on other sites More sharing options...
Simpla Posted October 16, 2014 Author Share Posted October 16, 2014 Hi, I repetead the simulation with just 1 tracker to avoid mutual shading and I still have 10,7% of near shading. So I decided to start a new project with the same modules, same inverter and same configuration as before but in a different location.First simulation I placed just 1 tracker and chose Canada for my location using meteonorm 6.1 station;Second simulation I placed just 1 tracker and chose Sao Paulo for my location using meteonorm 6.1 station.In the fisrt simulation the "near shading" was 0,1% which is good for a tracking system.In the second simulation the "near shading" was 10,7 which is bad for tracking system.Do you know what am I doing wrong? Do you know if the location can affect so much in the near shading calculation? In both simulations, my near shading scene is empty. There is just 1 tracker in the scene! Link to comment Share on other sites More sharing options...
Bruno Wittmer Posted October 30, 2014 Share Posted October 30, 2014 This problem happens on the southern hemisphere for two specific tracking cases:- Two Axis- Vertical AxisIt is a bug that is caused by a wrong sign in the calculation of the diffuse shading.This bug has been fixed for Version 6.31. Link to comment Share on other sites More sharing options...
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