Fredy Posted September 24, 2014 Share Posted September 24, 2014 HelloIn PVsyst 5 we could control the "Shading max. orientation difference between shading plans" on the hidden parameters so you could simulate even if the difference was too big (bad terrain)Now in PVsyst 6 I can’t find an parameter where I can define the nº of orientations (see image attached) Is there any parameter to define this limitation?So PVsyst could make an “average” of the orientations?Thank you for your support. Link to comment Share on other sites More sharing options...
André Mermoud Posted September 27, 2014 Share Posted September 27, 2014 In the version 6, in the "Orientation" parameters you can indeed define "Multi-orientations", with up to 8 different orientations. If you construct a 3D representation of your system, you should indeed define fields in different orientations, compatibles with your "Orientation" and your definition of the number of modules in your "System".There is no limitation about the orientations differences as a shading table is now computed for each orientatin independently. Now when you define rows following a terrain you can indeed have several different orientations. In the present time this situation is only taken into account with 3D scenes imported from the Heliod3D program. In this case PVsyst will define an average orientation for use in the simulation. In the 3D editor, you will have a tool for the analysis of the distribution of the orientations of your tables. If the orientations distribution is too large, you have the opportunity of modifying the limits in the Hidden parameters (see the Help), at the price of a slightly lower accuracy of the simulation. We are now preparing the representation of a terrain directly in PVsyst without passing by Helios3D, and these possibilities will also be available in this new framework. Link to comment Share on other sites More sharing options...
PVPVPV Posted January 7, 2016 Share Posted January 7, 2016 Due to the imported terrains from Helios, I have a defined fields with more than 16 orientations, may I know which limits should I alter in Hidden parameters? I've modified everything in the "Detailed Simulation Verification Conditions" but nothing seems to work. Link to comment Share on other sites More sharing options...
André Mermoud Posted January 7, 2016 Share Posted January 7, 2016 I have given the answer to this question in my last post: In this case PVsyst will define an average orientation for use in the simulation. In the 3D editor, you will have a tool for the analysis of the distribution of the orientations of your tables.If the orientations distribution is too large, you have the opportunity of modifying the limits in the Hidden parameters (see the Help), at the price of a slightly lower accuracy of the simulation.However, since the redaction of this answer, the limits have been migrated to the Project's parameters (button "Albedo and Settings", page "Other limitations", parameter "Max. orientation difference for defining average (spread) orientation". Link to comment Share on other sites More sharing options...
Fredy Posted February 15, 2016 Author Share Posted February 15, 2016 HelloI had to come back at this Post because,We are trying to find out how the azimute was calculated when we have multiple orientations and we had to use higher "Discriminating orient. difference between shading planes", we did several teststhe azimuth it show's on the image bellow: Is the azimut of the "Main Table" the one that we creat first or in cause of Helios 3D it alwas show the same azimuth in "constraction prespective" im assuming it is average? or is it the azimute of the "main table"? We are now doing a project with very hight slopeswhat's the best since PVsyst "during the simulation, the incident irradiance will be calculated once for the average orientation, and applied to all tables in the same way, resulting in a (little) orientation loss."We wanted to know how should we treat this case?Should we add some losses to consider this "orientation loss."? Link to comment Share on other sites More sharing options...
André Mermoud Posted February 26, 2016 Share Posted February 26, 2016 With a Helios3D scene, the orientation taken into account by the simulation is always the average of all "real" orientations. However we don't have any way for quantifying the error due to the orientation distribution in the present time. Link to comment Share on other sites More sharing options...
Tharuth Kavinda Posted January 13 Share Posted January 13 I'm having a rooftop solar system which includes different orientations. what happen when there are more than 8 orientations in system? Am I able to simulate it with PVsyst? Link to comment Share on other sites More sharing options...
André Mermoud Posted January 15 Share Posted January 15 In the present version 7, you should gather some close orientations in order to not exceed 8. In the next version 8, to be released this spring, the number of orientations will not be limited. Link to comment Share on other sites More sharing options...
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