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Backtracking Algorithm GCR Differs from Average GCR


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Posted

Hey,

 

I am seeing this error after I constructed my 3D scene:

image.png.08a89a9e0c8ecf19a00fc1158d21d633.png

 

I am not sure how to address this issue since I manually defined the pitch for each array. I can still run the simulation, but I am curious about how to resolve this issue.

Posted

PVsyst will often (or always?) default to using the highest GCR under the backtracking menu if you have not selected which tracker(s) to use for backtracking, even if there are only one at say 0.411 vs 0.410. In the shade scene, go into the backtracking menu under tools to select the appropriate tracker for backtracking. There are different options, you can select an individual table (at the pitch you want) or automatic.

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