Swonno Posted August 9 Posted August 9 Hello PVSyst team, It`s been getting hot temperature these days, Hope y'all health and condition fine. I have a question, Is there any feature or tip for near shading design? FYI, This is the part of draw and site map, you can see below : I have no idea how can i draw that and realize it in near shading design. If It is possible that you can help me, pls guide me. Thank you.
Swonno Posted August 9 Author Posted August 9 1 hour ago, Swonno said: Hello PVSyst team, It`s been getting hot temperature these days, Hope y'all health and condition fine. I have a question, Is there any feature or tip for near shading design? FYI, This is the part of draw and site map, you can see below : I have no idea how can i draw that and realize it in near shading design. If It is possible that you can help me, pls guide me. Thank you. I found one named cylindar shape but It appears only in hoziontal way, not vertical way. Can I shift in a side way so that I can put it on the top of the building and so It will look like a roof top of the building, Or If you have another idea please share. Thank you.
Swonno Posted August 9 Author Posted August 9 2 hours ago, Swonno said: Hello PVSyst team, It`s been getting hot temperature these days, Hope y'all health and condition fine. I have a question, Is there any feature or tip for near shading design? FYI, This is the part of draw and site map, you can see below : I have no idea how can i draw that and realize it in near shading design. If It is possible that you can help me, pls guide me. Thank you. I tried to make similar shape with the draw but The angle is diff. The roof angle should be looked like someone step down by their foot.
Muhammed Sarikaya Posted August 9 Posted August 9 4 hours ago, Swonno said: Hello PVSyst team, It`s been getting hot temperature these days, Hope y'all health and condition fine. I have a question, Is there any feature or tip for near shading design? FYI, This is the part of draw and site map, you can see below : I have no idea how can i draw that and realize it in near shading design. If It is possible that you can help me, pls guide me. Thank you. Dear Swonno, I suggest using the "near shading" feature with the elementary object "portion of cylinder." Here's an example: You should adjust the "aperture angle" to match your project's requirements. Regards, Muhammed Sarikaya
Swonno Posted August 9 Author Posted August 9 29 minutes ago, Muhammed Sarikaya said: Dear Swonno, I suggest using the "near shading" feature with the elementary object "portion of cylinder." Here's an example: You should adjust the "aperture angle" to match your project's requirements. Regards, Muhammed Sarikaya Thank you for your answer, But all of sudden I recognized that this is not a circle, but an eclipse. It seems like PVSyst doesn't support to realize this. If you have an idea pls share. Thank you.
Muhammed Sarikaya Posted August 9 Posted August 9 Dear Swonno, Even if it's an ellipse, you can reduce the 'aperture angle,' which will allow you to draw something close to an ellipse. Remember, it's not necessary to create a perfect 3D scene. You are trying to understand the shading effect on your PV array, and a perfect and precise rooftop definition will probably not make a big difference compared to an approximate rooftop definition. Regards, Muhammed Sarikaya
Swonno Posted August 10 Author Posted August 10 (edited) 22 hours ago, Muhammed Sarikaya said: Dear Swonno, Even if it's an ellipse, you can reduce the 'aperture angle,' which will allow you to draw something close to an ellipse. Remember, it's not necessary to create a perfect 3D scene. You are trying to understand the shading effect on your PV array, and a perfect and precise rooftop definition will probably not make a big difference compared to an approximate rooftop definition. Regards, Muhammed Sarikaya Good afternoon, Based on your tip I succeded to realized it with smiliar design. But I used some trick. Anyway, I understand what your point is, Is there any suggestion tutorial that what you told me? I mean can you give me any tutorial video link what PVSyst officially provide,? I mean what tutorial video it will be better that i watch? (I have been used this program since 6 months about, and now I want to deeply more understand how it works, like engineering conecept thing for design better way and get report propery, as a financial analysis purpose) *ps In Korea, because of the small land We mostly more care about the efficiency than other country that`s why i try to more draw detaily, we barely have land to build. But you said there are not that huge gap, I mean it affects low so thank you for notifing that info. I think it will take more less next time. Thank you , and sry for my english . Have a good weekend. Swonno Edited August 10 by Swonno
Swonno Posted August 12 Author Posted August 12 (edited) On 8/9/2024 at 6:53 PM, Muhammed Sarikaya said: Dear Swonno, Even if it's an ellipse, you can reduce the 'aperture angle,' which will allow you to draw something close to an ellipse. Remember, it's not necessary to create a perfect 3D scene. You are trying to understand the shading effect on your PV array, and a perfect and precise rooftop definition will probably not make a big difference compared to an approximate rooftop definition. Regards, Muhammed Sarikaya Hello PVSyst team, This is the project shading window on this topic, I don't know why There is error meesge. It appears that Shed #18 doesn't be set own direction. I clicked "Update Orientation Parameters" button many times but It doesn't work. This screen is included the shed that cause error message. The Sheds which on the circular rooftop cause error message. This is the error message zoomed in picture. I already clicked Identify orentations but I still have same error message and can not proceed to simulate this project. Pls help. Thank you, Swonno Edited August 12 by Swonno
Muhammed Sarikaya Posted August 12 Posted August 12 Dear Zwonno, I invite you to check out our tutorial on orientation management and base slope: You need to match the PV array with the orientation of the nearby shading scene in the system. Regards, Muhammed Sarikaya
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