MEURVILLE Posted September 1, 2023 Share Posted September 1, 2023 Good morning, I would like to import a digital model from the REVIT software onto PVSYST. The format of this mockup is IFC. How can I import this model, because PVSYST only specifies the 3DS, DAE or PVC format? Is there a particular procedure? Thanking you, Link to comment Share on other sites More sharing options...
Stéphane Metz Posted September 4, 2023 Share Posted September 4, 2023 Hi Meurville, The IFC format is not supported by PVsyst. As mentioned, only 3DS, DAE, H2P and PVC are supported. The solution is to convert your IFC files into one of the supported formats (DAE or 3DS) with a dedicated tool such as Sketchup. Regards, Stéphane M. Link to comment Share on other sites More sharing options...
MEURVILLE Posted September 5, 2023 Author Share Posted September 5, 2023 Thank's Link to comment Share on other sites More sharing options...
MBo Posted March 14 Share Posted March 14 Good morning, we have the same problem. Although we were able to create a usable DEA file with Sketchup, it unfortunately produces an error message that PV modules must be at least 2-3 cm apart. When importing, the objects representing modules are doubled, the planes are less than 2 cm apart. What do I have to change so that the objects are not duplicated or the layers are further apart? best regards Michael Link to comment Share on other sites More sharing options...
Stéphane Posted March 14 Share Posted March 14 Hello. PVsyst reads the DAE file and import the content of it. You should check the scene in your source software, adjust it (add space between the tables if needed) and regenerate the DAE file to import it again in PVsyst. If you cannot (or don't want to) add more space in your source software or modify the scene in PVsyst, you can modify the following advanced parameter in "Settings > Advanced parameters": If you still encounter issues, you can deactivate those checks from the shadings scene in the menu "Tools" : Please make sure to carrefully read the warning displayed when disabling the check as disbaling it can give incorrect shadings calculation. Link to comment Share on other sites More sharing options...
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