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The 3D model (.3ds) file size is too big to import and work


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For one of my project I want to import a .3ds image format into PVsyst to create a shading scene which is 61,297KB size. It is taking forever to import and then the software crashes. Is there any solution to this? Can someone help me in

1. Reducing the file size if possible before importing?

2. Any other go to import such a big file easily and work on it without any problem?

Thanks four kind help.




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  • 10 months later...

separate array into separate areas, import one at a time, save the objects on each import within PVsyst once saved, then open them all up in single shade scene. if the file is that big consider if you are importing trivial things. if there are significant trees, consider deleting them and adding the trees from within

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