jeffmosbacher Posted June 27, 2018 Share Posted June 27, 2018 When I import a 3D near shading scene from Helios3D, PVsyst (version 6.72) changes the azimuth angle from 0° to 1°. I can manually change it back to 0° in the Orientations menu and Near Shadings menu, but when I run the simulation again, PVsyst changes it back to 1°. I am assuming that this is a cosmetic issue in PVsyst and the actual calculations are not affected since the shading table appears to be the same, however, need confirmation that this is the case. Link to comment Share on other sites More sharing options...
André Mermoud Posted July 6, 2018 Share Posted July 6, 2018 The Helios3D systems are usually defined with a baseline slope om a hill. This changes the true orientation of the plane of each table. Please see our FAQ With tilted roofs, PVsyst changes my orientation Link to comment Share on other sites More sharing options...
Soldnerkugel Posted July 10, 2018 Share Posted July 10, 2018 When I import a 3D near shading scene from Helios3D, PVsyst (version 6.72) changes the azimuth angle from 0° to 1°. I can manually change it back to 0° in the Orientations menu and Near Shadings menu, but when I run the simulation again, PVsyst changes it back to 1°. I am assuming that this is a cosmetic issue in PVsyst and the actual calculations are not affected since the shading table appears to be the same, however, need confirmation that this is the case.maybe it is also an issue raised by "true north vs. grid north" pls see here: https://en.wikipedia.org/wiki/Grid_north Link to comment Share on other sites More sharing options...
Rajib Kundu Posted September 14, 2022 Share Posted September 14, 2022 On 6/27/2018 at 11:38 AM, jeffmosbacher said: When I import a 3D near shading scene from Helios3D, PVsyst (version 6.72) changes the azimuth angle from 0° to 1°. I can manually change it back to 0° in the Orientations menu and Near Shadings menu, but when I run the simulation again, PVsyst changes it back to 1°. I am assuming that this is a cosmetic issue in PVsyst and the actual calculations are not affected since the shading table appears to be the same, however, need confirmation that this is the case. Follow these steps after importing the scene "Near Shading" Button >>> "Construction/Perspective" >>> "Edit" >>> "Rotate whole scene" .... Enter the exactly degree amount you want to rotate. Please use the opposite "+/-" sign before the degree. Ta da... the azimuth problem is solved Link to comment Share on other sites More sharing options...
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