Jump to content

Trees (shading scene)


tecnun
 Share

Recommended Posts

Hello Team,

I keep on thinking there is a bug in shading scene with trees, as they act as shading elements far from the reality. As you know only the trunks shade as a solid element, branches leave a lot of sun rays through. For more pro simulation it must be considered that in winter there exists more clearity or transparency. Could it be possible to conceave them as semitranslucid objects?, maybe with a kind of aproximation that could result in more real outputs, without a charge of complexity (and time) in computation...

Looking forward to some feedback

Best Regards

Link to comment
Share on other sites

This is not so simple.

Even if some irradiance is reaching the array through the tree, remember that în a string, the weakest cell (lower irradiance) drives the current of the whole string. There is a high probability that one cell in a string is fully shaded, therfore blockîng the full string.

In other words, you can have a reduction of the Linear shading losses, but an increase of the electrical mismatch losses.

Moreover, you should define the period for which this correction would be applied.

We don't intend to introduce such a complex correction in the present time.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...