unilhexio Posted May 25, 2018 Share Posted May 25, 2018 I have found this object ("Bifacial Ground Object" in the shading scene construction. I supposed that this tool would create a ground object that reflects a part of incident irradiation, but I don't see any difference considering it or not. I can not find any topic about this in PVsyst help.Can you clarify this, please? Link to comment Share on other sites More sharing options...
Sylvain Pepoli Posted June 5, 2018 Share Posted June 5, 2018 Hello,This is due to the fact that the bi-facial simulation using the 3D near shadings is not fully ready yet. This kind of objects will have to be used for it, when it's ready. Link to comment Share on other sites More sharing options...
dtarin Posted December 13, 2018 Share Posted December 13, 2018 Will we be able to import ground data for terrain and have it selected as a bifacial ground object? Link to comment Share on other sites More sharing options...
Timothydiz Posted February 1, 2019 Share Posted February 1, 2019 Hi community,Im looking for a script or pluggin who can move an object to the ground 0,0,0. One click button will be great like F3 in Lightwave.ThanksPhil Link to comment Share on other sites More sharing options...
unilhexio Posted February 27, 2019 Author Share Posted February 27, 2019 Hi community,Im looking for a script or pluggin who can move an object to the ground 0,0,0. One click button will be great like F3 in Lightwave.ThanksPhil That would be great! Link to comment Share on other sites More sharing options...
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