dtarin Posted March 7, 2018 Share Posted March 7, 2018 Hello, I have a shade scene with ground terrain, and I'd like to divide the design up into four sections that are relatively close together in terms of average tilt and azimuth. In Hidden parameters under Detailed Simulation Verification Conditions, I have set the first six values to 0.1. However under project settings > other limitations, the minimum value allowed is 0.5 for discriminating orientation difference between shading planes, and 1.0 for maximum orientation difference for defining average (spread) orientation. What I think is happening is that the project settings are overriding the hidden parameter settings, and because my orientations are close together, the orientations I manually define in the shade scene using the orientations tool keeps reverting back to a single effective azimuth. Can the minimum values allowed in project settings > other limitations be reduced to 0.1 degrees to allow for more granularity in defining orientations? Link to comment Share on other sites More sharing options...
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