PV Berlin Posted May 16, 2017 Posted May 16, 2017 I´m trying to simulate a pv roof system with 2 orientations of the pv generator. One is on the southern side of the roofs 6° tilt and 14° azimuth. The second is on the northern side of the roofs 6°tilt and -166° azimuth. I tried to define the two orientations in the orientation input box. Normally PVsyst recognizes the two orientations in the 3d shading scene but in this case it only recognizes one orientation (6° tilt and 14° azimuth) and wants to correct it in the orientation input box. If I delete all pv modules on the southern side, PVsyst recognizes the northern oriented modules (6°tilt and -166° azimuth). If I add again the southern oriented modules than, PVsyst recognizes all modules with an orientation of 6°tilt and -166° azimuth but not with 14° azimuth.Has anyone an idea to solve the problem? Why does PVsyst does not recognize the two orientations in the 3D scene? I use Version 6.5.3 but tried 6.4.7 too with the same results.Best regardsGordon
dtarin Posted May 16, 2017 Posted May 16, 2017 Try changing the discriminating angle, set to 1 degree. See image.
Hennie Basson Posted October 24, 2017 Posted October 24, 2017 Is there a limit in the number of orientations defined in the 3D model? The Orientations tab allows up to 8, but the shadings part only recognises two orientations. Refer to the system overview extract below.Orientation parametersField type: Several orientations5 orientations: tilt/azim = 30°/-1°, 30°/-39°, 30°/75°, 30°/-15°, 30°/-105°, <- These were defined manually in the Orientations TabShading scene parameters <- These are the individual fields in the 3D shading scene10 fields defined Total Area 948.0 m²Field #1: polygonal Polygonal field Total area = 138.0 m²Orientation #-2 Tilt/Azimut = 30.0° / 28.0° < Notice 28 degree Azimut, Orientation #2 Not matching any definition in the "Orientation" part !Field #2: polygonal Polygonal field Total area = 138.0 m²Orientation #-1 Tilt/Azimut = 30.0° / 28.0° < Notice 28 degree Azimut, Orientation #1 Not matching any definition in the "Orientation" part !Field #3: polygonal Polygonal field Total area = 138.0 m²Orientation #-1 Tilt/Azimut = 30.0° / 75.0° < Notice 75 degree Azimut, Orientation #1 Not matching any definition in the "Orientation" part !Field #4: polygonal Polygonal field Total area = 138.0 m²Orientation #-1 Tilt/Azimut = 30.0° / 75.0° Not matching any definition in the "Orientation" part !Field #5: polygonal Polygonal field Total area = 138.0 m²Orientation #-1 Tilt/Azimut = 30.0° / -105.0° < Notice -105 degree Azimut, Orientation #1 Not matching any definition in the "Orientation" part !Field #6: polygonal Polygonal field Total area = 138.0 m²Orientation #-1 Tilt/Azimut = 30.0° / -105.0° Not matching any definition in the "Orientation" part !Field #7: polygonal Polygonal field Total area = 30.0 m²Orientation #-1 Tilt/Azimut = 30.0° / -15.0° Not matching any definition in the "Orientation" part !Field #8: polygonal Polygonal field Total area = 30.0 m²Orientation #-1 Tilt/Azimut = 30.0° / -15.0° Not matching any definition in the "Orientation" part !Field #9: polygonal Polygonal field Total area = 30.0 m²Orientation #-1 Tilt/Azimut = 30.0° / -63.0° Not matching any definition in the "Orientation" part !Field #10: polygonal Polygonal field Total area = 30.0 m²Orientation #-1 Tilt/Azimut = 30.0° / -63.0° Not matching any definition in the "Orientation" part !Orientation #-1 9 tables, Area = 0.00 m²New simulation variantList of other shading objects Obstacle #-10 Building objectObstacle #-10 Building objectObstacle #-10 Building 11 & 12Obstacle #-10 Building objectObstacle #-10 Building objectObstacle #-10 Building objectObstacle #-10 Building objectUse in simulation: Acc. to strings (Electrical loss fraction 100%)My project settings has been set as follows:Discriminating orient. difference between shading planes: Default, 1.0 deg.Max orient. difference for defining average (spread) orientation: 90 deg.Maximum Field/Shadings Area Ratio: Default, 2.5.Thank you for your help!
Sylvain Pepoli Posted October 25, 2017 Posted October 25, 2017 Hello Hennie,Please try to open the shadings scene and click on "Tools -> Edit orientations", and then click on "Identify orientations".This should fix the identification in the shadings.This kind of situations should not happen anymore with version 6.65 to be released soon, as this is something we have fixed already.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now