MicheleANE Posted May 26, 2016 Share Posted May 26, 2016 Hello,We often work on quite large projects and the recent speed improvement of PVsyst during the shading calculation phase was a gift from heaven for us.Because of this we maybe became too used to not optimizing the shading scene before porting it to PVsyst because the calculation time was short enough anyway.This brought out a new issue that we never had before, the calculation of the shadings used more than 2GB of RAM memory and, being PVsyst 32bit, crashed.Now, take this as an inquiry more than a request, we would were wondering if you are planning of releasing a 64bit version of PVsyst so it could overcome the memory limit and let us be even more lazy with the optimization.Thanks for the wonderful updates so far and best regards.Michele Link to comment Share on other sites More sharing options...
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