Hello,
When doing a 3D scene with a ground object, what it is more accurate to do regarding the shadow casting option? Should I always left the ground object enabled?
In some simulation if I disable the ground object I get around 4% loss (summing shading irradiance loss and electr. shading), whereas if I leave the ground enable I get a loss of 10%, which seems very high.
Can you support on what would be more correct to do with the ground?