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YASMINA

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  1. I am working on a project with 3D shading scene imported from the software helio (file h2p), I did the following simulations: Case 1 (variant VC9). Including all shading objects (Results: near shading = 3.89% ; Electrical shading loss= 3.19% ) Case 2 (variant VCA). Enabling only shadow between trackers, exluding other objects shadows (Results: near shading = 0.77% ; Electrical shading loss= 0.108% ) Case 3 (variant VCB). Exluding the shadow between trackers but including the other objects (Results: near shading = 0.75% ; Electrical shading loss= 0.06% ) Case 4 (variant VCC). Excluding all shadow objects and the trackers shadow too (Results: near shading = 0.71% ; Electrical shading loss= 0% ) Case 5 (variant VCD). Repeat again case 1 after excluding all shadow and then enable all of them again (Results: near shading = 0.8% ; Electrical shading loss= 0.167% ) The questions are: A. The 0.71% obtained as results of case 4, It is due to which shadow? the fact is that all shadows objects were disabled! B. The sum between loses of case 2 and case 3 should be the same as the case 1 results? if it is so, the results are not the same (for near shading is 0.77% (case 2)+0.75% (case 3)=1.52% so it is diffrent from 3.89% (case1). C. The Case 1 and Case 5 are exactly the same but, why the results are differents? D. Moving from case 1 to the other cases, the avarage axis tilt changes from -0.4º to -0.5º, but the only action done was enabling or disabling objects/trackers shadows Many thanks in advance for your help. Yasmina.
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