Evan Westphal Posted Tuesday at 10:53 PM Posted Tuesday at 10:53 PM (edited) Hello, In PVsyst 8 (replicated in 8.08, 8.10, 8.11 on multiple computers), there is a near shading bug when only some objects (not all) are selected to cast shadows, shading drops to zero when there should still be shading from the objects selected to cast shadows. I've attached screenshots from an example project demonstrating the bug. Shade scene: Shading loss (zero): Edited Tuesday at 10:54 PM by Evan Westphal formatting
Eric Poirrier Posted yesterday at 01:59 PM Posted yesterday at 01:59 PM Hi Evan, Thanks for posting on the PVsyst forum. Can you check you don't have the "partial shading calculations" turned ON ? https://www.pvsyst.com/help/project-design/shadings/partial-shadings-and-calculations.html?h=partial#shadow-casting Alternatively, if you can export your project and send it to : support@pvsyst.com , I will be happy to take a look. Best regards, Eric
Evan Westphal Posted 23 hours ago Author Posted 23 hours ago Hi Eric, I checked and the partial shading calculations is not on. I have emailed the example project file as a follow-up. Thank you for your help, Evan
Eric Poirrier Posted 3 hours ago Posted 3 hours ago Hi Evan, Thanks for the project file. Indeed, PVsyst has a problem with the "Shadow Casting" setting on PV fields. According to the documentation (https://www.pvsyst.com/help/project-design/shadings/partial-shadings-and-calculations.html?h=casting#shadow-casting) this setting should not prevent PV fields to receive shadows from surrounding “shadow casting” objects. I have raised a software change request to address this issue. In the meantime, please turn the shadow casting for all your PV objects ON (setting by default). Cannot really think about a scenario requiring the shadow casting of PV trackers field tuned OFF anyway. As far as I can see non-PV Objects behave as expected, they cast shadow on PV fields according to their settings. Best regards, Eric
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