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Handling Tilt in Orientation and Near Shading Scene in PVSyst for Undulating Terrain


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Hello everyone,

I'm working on a PVSyst project where the terrain is undulating, which makes it challenging to define the tilt of the modules properly (for Orientation and near shading scene).

I've attached an example image to illustrate the case better. Any advice or references would be greatly appreciated.

https://waareeimages.s3.ap-south-1.amazonaws.com/energy_of_the_sun_and_convert_it_into_electricity_5a25f22d3d.jpg

Thanks in advance!

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