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How to create your near shadings in the coordinate system with PVSYST 8.0 ?


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Posted

Hello, 

 

Before PVSYST 8.0, I used to create all my near shading scenes in the coordinate system X-Y, before rotating them around the scene origin, to get the real azimut of my project. 

image.thumb.png.8be3d219054099a5b8a3d0251817905f.png

In my opinion, it was easier to move all the componants just with their X and Y positions.

But now, PV tables are already oriented according to their azimut and it's now longer and less precise to create near shadings scene. 

image.png.742e2bce7855f113555970f5926701a2.png

Have you a tips to solve this problem ?

 

thanks

Posted

Hello Lois,

Yes this is true, v8.0 applies the orientation selected to the PV tables created, so in your case azimuth = 23. Why don't you reset the azimuth to 0 for your orientation while you create the components of your scene, to work in an "easy" coordinate system and then use the rotate tool for the entire scene to the required azimuth ? like you use to do with v7 ?

Regards,

Eric

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