Loïs Masson Posted Thursday at 08:53 AM Posted Thursday at 08:53 AM Hello, Before PVSYST 8.0, I used to create all my near shading scenes in the coordinate system X-Y, before rotating them around the scene origin, to get the real azimut of my project. In my opinion, it was easier to move all the componants just with their X and Y positions. But now, PV tables are already oriented according to their azimut and it's now longer and less precise to create near shadings scene. Have you a tips to solve this problem ? thanks
Eric Poirrier Posted Friday at 12:36 PM Posted Friday at 12:36 PM Hello Lois, Yes this is true, v8.0 applies the orientation selected to the PV tables created, so in your case azimuth = 23. Why don't you reset the azimuth to 0 for your orientation while you create the components of your scene, to work in an "easy" coordinate system and then use the rotate tool for the entire scene to the required azimuth ? like you use to do with v7 ? Regards, Eric
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now