Loïs Masson Posted 21 hours ago Posted 21 hours ago Hello, Before PVSYST 8.0, I used to create all my near shading scenes in the coordinate system X-Y, before rotating them around the scene origin, to get the real azimut of my project. In my opinion, it was easier to move all the componants just with their X and Y positions. But now, PV tables are already oriented according to their azimut and it's now longer and less precise to create near shadings scene. Have you a tips to solve this problem ? thanks
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