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How to create your near shadings in the coordinate system with PVSYST 8.0 ?


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Posted

Hello, 

 

Before PVSYST 8.0, I used to create all my near shading scenes in the coordinate system X-Y, before rotating them around the scene origin, to get the real azimut of my project. 

image.thumb.png.8be3d219054099a5b8a3d0251817905f.png

In my opinion, it was easier to move all the componants just with their X and Y positions.

But now, PV tables are already oriented according to their azimut and it's now longer and less precise to create near shadings scene. 

image.png.742e2bce7855f113555970f5926701a2.png

Have you a tips to solve this problem ?

 

thanks

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