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Posted (edited)

We want to study the impact of the shadings of the ground in the pv objects, but when reviewing the shading factor table, it is full of zeros or very low values, that makes us suspect that the shade produced by the ground is not being considered. The horizon seems to not consider these ground differences because they are man made and too close to the pv field.
How can I consider the shade of the ground? (consider this project is located in the south from the Ecuator)

pvsyst 1.jpg

pvsyst2.jpg

Edited by Carlos Arredondo
Posted

Hello,

By default ground objects are not taken into account by PVsyst during the shadow calculation.

On the 3D scene, in the objects tree on the right, you can right-click on the ground object and click on "Enable shadow casting":

image.png.5c2524838b5091c0e032ce446872963a.png

Then the shadows from the ground will be taken into account.

I hope this helps.

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