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Hi,

I am running a simulation with multiple pitches in the shading scene. The average pitch would be 10.9m (pitch 9.5m, 10.5, 11, 11.5 and 12m). However, PVSyst automatically selected a 9.5m pitch in the reference backtracking parameters within the shading scene (image below).

How does PVSYST calculate this average pitch?

 

image.png.576b559b51482d79c3a4f3ae2e825d1f.png

 

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