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Hi.

After importing the modules I made into a 3D module placement into a 3DS file, the modification of the object determines the number of modules horizontally and vertically, but how can I solve the problem when the module angle turns as shown in the picture above?

image.thumb.png.fc19ff6a28a35c154695c3b4ead0457b.png

image.thumb.png.2f461ecac67afcc4238c2622172b7ed5.png

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