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Eric Poirrier

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Everything posted by Eric Poirrier

  1. Hi Evan, Thanks for the project file. Indeed, PVsyst has a problem with the "Shadow Casting" setting on PV fields. According to the documentation (https://www.pvsyst.com/help/project-design/shadings/partial-shadings-and-calculations.html?h=casting#shadow-casting) this setting should not prevent PV fields to receive shadows from surrounding “shadow casting” objects. I have raised a software change request to address this issue. In the meantime, please turn the shadow casting for all your PV objects ON (setting by default). Cannot really think about a scenario requiring the shadow casting of PV trackers field tuned OFF anyway. As far as I can see non-PV Objects behave as expected, they cast shadow on PV fields according to their settings. Best regards, Eric
  2. Hi Evan, Thanks for posting on the PVsyst forum. Can you check you don't have the "partial shading calculations" turned ON ? https://www.pvsyst.com/help/project-design/shadings/partial-shadings-and-calculations.html?h=partial#shadow-casting Alternatively, if you can export your project and send it to : support@pvsyst.com , I will be happy to take a look. Best regards, Eric
  3. Dear Nikoloz, We recommend using a maximum of 50k polygons for the ground data. Exceeding this number will make PVsyst slower without significantly improving the accuracy of the simulation results. The import ground as CSV provided by PVsyst has an option to simply the geometry to meet with the 50K limit, you can either use this tool or find a way to reduce the number of polygons in your 3DS file. Regards
  4. Hello Lois, Yes this is true, v8.0 applies the orientation selected to the PV tables created, so in your case azimuth = 23. Why don't you reset the azimuth to 0 for your orientation while you create the components of your scene, to work in an "easy" coordinate system and then use the rotate tool for the entire scene to the required azimuth ? like you use to do with v7 ? Regards, Eric
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