I created a layout with trackers in Helios 3D. The trackers have N-S axis and the tilt is 0º. Then I have exported this layout in h2p format.
The problem is when importing this h2p file to PVSyst Near Shadings: the trackers get a 20º tilt and I don't know why. I'm pretty sure the Helios 3D scene is right, but PVSyst seems to change the tilt of the trackers.
As it can be seen in the pictures, the layout in PVSyst doesn't match the layout from Helios3D.
Helios3D layout.JPG [ 144.48 KiB | Viewed 3744 times ]
Helios3D profile.JPG [ 54.54 KiB | Viewed 3744 times ]
PVSyst Layout.JPG [ 63.95 KiB | Viewed 3744 times ]
The orientation part in PVSyst is set to 0º tilt and 0º azimuth. Is there anything I can do to solve this issue?